The rutted King’s Road leads to the foot of a broad hill that holds the walled village of Göttsheim. The village is nestled in the southern end of Darken Wood. The walls are weathered stone topped by defensive palisades. Small thatched homes stand around Göttsheim, each fronting a small piece of farmland or pasture. Beyond the farms to the west and south lie the fell wood, and to the north, tall mountain peaks.
Most residents of Göttsheim have never traveled beyond the village vale. The majority of villagers are farmers, though the walled heart of Göttsheim employs various crafts, people as well. Wagons occasionally head east down old King’s Road from Göttsheim to find trade with the next village, which lies five days away. Sometimes wagons come into Göttsheim, causing the villagers to excitedly gather in the Market Square to hear news of the outside world and to buy new and exotic goods.
Leadership: Lord Alaric, the Lord of Göttsheim, is descended from the noble family that rule the area, their land gifted long ago by a former King of Rybania. The people around Göttsheim were happy with Lord Alaric’s father’s authority, and they have found answering to the rules of the new lord no more arduous. On the other hand, Alaric doesn’t have absolute power. For instance, he has been unable to raise a force from among the villagers to deal with the kobold problem on the road.
Demographics: The population of Winterhaven is predominantly human, with a scattering of dwarf families, namely that of the smith Ragni Strongforge and a handful of individuals of other common races, including a couple of elves and half-elves.
Economics: Göttsheim is primarily an agricultural village based on barter and trade, relying on the passage of wagons and traders. With the infestation of the highways and byways of the surroundings with Kobold tribes, the countryside of Göttsheim has become unnecessarily dangerous for traders.