Due to my own memory, what happens between now and the current story arc I cannot recall. If anyone wishes to submit story recaps that they can recall that would be well appreciated.
For reference, a chapter summary.
CHAPTER 1: Keep on the Shadowfell
The intrepid adventurers begin to find their place in the world and as an adventuring group. At the behest of a local wizard, they decide to explore the nearby ruined keep.
A foul necromancer by the name of Kalwyn the Vile had taken shelter and was using it to build an undead force to enslave the nearby town. He was beaten and thrown into the portal to the Shadowfell that he himself had created. It seems that sometimes we are the arbiters of our own destruction.
The heroes are invited into the keep of the local lord, one Lord Alaric in celebration, and are given a new quest
Arc covers – Sessions 1-5. And characters go from Level 1-3
CHAPTER 2: BLOOD ON THE COBBLESTONES
During the feast, the Lord is arrested on counts of treason, by The Order of the Iron Blade and escorted to the capital. Alaric’s ally, Dex, is assigned to direct the heroes to the town of Hommlet and investigate Alaric’s belief in a plot to frame him.
In the town, the heroes discover a spate of grisly murders perpetrated by a shadowy organization known only as The Whispers. Tanwyn, Arrius and Burwin infiltrate the organization’s lair and slay the leader. They discover that The Whispers plan to destroy the town with explosives.
Tanwyn takes control of The Whispers to avoid their deaths and attempts to galvanize the organization’s plans into action, hoping that they would be too unprepared to do any significant damage. Unfortunately for Tanwyn, he underestimated the extent of their planning and the explosion levels the town. During the explosion, Arrius attempted to open an artifact he acquired in the first chapter and disappears.
However, due to the timely actions of the rest of the party, the town is mostly evacuated and only a few casualties are suffered.
Arc covers – Sessions 6-7. And characters go from Level 3-4
CHAPTER 3: THE DOOMSTONES
Two weeks pass, and the town begins to rebuild. Aiding in the rebuilding effort are Perrin and Thorkk. Meanwhile, Tanwyn and Burwin are holed up in the forest outside of town with the remainder of the organization. They are attempting to redirect The Whispers’ dogma towards more direct attacks on corruption instead of broad attacks on the people and nobility. They have lost a lot of members – however those who remain are intensely loyal.
Dex reappears and questions Thorkk and Perrin as to the progress of clearing Alaric’s name. The lack of action leads to Dex taking control and ordering them to seek out The Whispers in the forest and determine their involvement.
The Whispers (incl. Tanwyn and Burwin) meet with Dex, Perrin, and Thorkk whilst searching for some missing members. Tensions mount given Tanwyn’s actions and The Whispers potential involvement with the framing of Alaric. Attacks by hostile dryads cause them to drop the discussion and pursue them until they find themselves outside an old cabin.
From within, they are invited in by an old harmless woman, who performs a card reading on the party. The strange old lady retrieves Arrius from within the artifact and sends Dex back to Alaric with evidence of his innocence by way of magic.
The old lady then reveals herself to be Morrigan, the Goddess of Death and Vengeance and asks (more like commands) the party to seek out the fabled DOOMSTONES that lie in the Swordhearth Mountains, the Dreadfire Archipelago, in Zerrikania and in Kathos and destroy them.
En route to the closest destination, The Swordhearth Mountains, the party comes across an expedition of dwarves, led by Vabaral Grimblade, that were sent to the Mountains to ascertain its current condition. Karak-Azdun as it is known to them, had been lost for centuries and the dwarves of the south wished to reclaim it. The party agrees to aid, and secure one of the old Dwarven holds many vaults in exchange for a small fraction of the treasure (10,000 gp per person).
The (now larger) party set off to the Mountains and after trekking for many days and nights find themselves at one of the entrances into the Dwarven hold. They, alongside the dwarves descend into the bowels of the earth.
Arc covers – Sessions 7-8. And characters go from Level 4-5
CHAPTER 4: THE MIND BELOW
Setting up a forward camp, the party set out on a reconnaissance mission deeper into the dwarven hold. The halls had been strangely empty closer to the surface, but deeper into the halls of Karak-Azdun and the party encounters a strange breed of dwarf. ‘Bah, thrice-curs’d Duergar’ the dwarves called them – and they were hostile.